Variable DecalUtilsConst

DecalUtils: { createDecalMesh: ((config: DecalConfiguration, assetContainer: IAssetContainer, addToScene?: boolean) => Mesh) } = ...

Type declaration

  • createDecalMesh: ((config: DecalConfiguration, assetContainer: IAssetContainer, addToScene?: boolean) => Mesh)
      • (config: DecalConfiguration, assetContainer: IAssetContainer, addToScene?: boolean): Mesh
      • Creates mesh from a decal configuration.
        This is basically calling MeshBuilder.CreateDecal, with some extra steps:

        • add created decal mesh to source mesh asset container
        • overwrite decal mesh side orientation (important for glTF models)
        • move decal along the "normal" to avoid clipping

        Parameters

        Returns Mesh

Generated using TypeDoc