Decal
Utils
: { createDecalMesh
: ((config
: DecalConfiguration, assetContainer
: IAssetContainer, addToScene
?: boolean) => Mesh) } = ...
Type declaration
-
createDecalMesh: ((config: DecalConfiguration, assetContainer: IAssetContainer, addToScene?: boolean) => Mesh)
-
- (config: DecalConfiguration, assetContainer: IAssetContainer, addToScene?: boolean): Mesh
-
Parameters
-
-
assetContainer: IAssetContainer
-
addToScene: boolean = true
Returns Mesh
Creates mesh from a decal configuration.
This is basically calling
MeshBuilder.CreateDecal, with some extra steps: