Optional active?: boolean
Optional fov?: number
Optional target?: string
arc´s position and repositions the camera. The string has the syntax (x?: number, y?: number, z?: number) like Vector3.
arc is a default camera position where the 3D-model is the center and the camera rotates around the 3D-model.
More Information about
arc in ArcRotateCamera.
NOTE: While "baked" camera definitions from a GLB or babylon file can currently not be instatiated within the
Specification, it's still possible to use them in the viewer.
For the moment all camera definitions inside these files are automatically added to the scene and can be actived using the switchCamera function.
newCamera input has to match the name of the camera node inside the GLB/babylon file.
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