Optional
active?: booleanOptional
fov?: numberOptional
target?: stringtarget
overrides arc
´s position and repositions the camera. The string has the syntax (x?: number, y?: number, z?: number) like Vector3.
arc
is a default camera position where the 3D-model is the center and the camera rotates around the 3D-model.
More Information about arc
in ArcRotateCamera.
NOTE: While "baked" camera definitions from a GLB or babylon file can currently not be instatiated within the
Specification
, it's still possible to use them in the viewer.
For the moment all camera definitions inside these files are automatically added to the scene and can be actived
using the switchCamera function.
The newCamera
input has to match the name of the camera node inside the GLB/babylon file.
Generated using TypeDoc
fov
or "Field Of View" defines as it says the view of the scene. Further information about its theory and implementation.