Exports selected nodes to a file.
Optional name of the exported .GLB file.
Adjusts the exported GLB so that known issues get automatically fixed, this is mostly targeting Apples .usdz format.
Optional
excluded: ExcludedGeometryListOptional list of geometry (meshes, elements, variants,...) to be excluded from the export.
Exports selected nodes to GLB. This results in one binary file.
Name of the main (text-based) .GLTF file referring to seperate texture files.
Adjusts the exported GLB so that known issues get automatically fixed, this is mostly targeting Apples .usdz format.
Optional
excluded: ExcludedGeometryListOptional list of geometry (meshes, elements, variants,...) to be excluded from the export.
Exports selected nodes to GLTF. This may result in more than one file, since textures are exported seperately.
Name of the main (text-based) .GLTF file referring to separate texture files.
Adjusts the exported GLB so that known issues get automatically fixed, this is mostly targeting Apples .usdz format.
Optional
excluded: ExcludedGeometryListOptional list of geometry (meshes, elements, variants,...) to be excluded from the export.
Generated using TypeDoc
Manager for gltf export and augmented reality features